pos機(jī)領(lǐng)取源碼,附多份游戲源碼

 新聞資訊2  |   2023-05-25 14:03  |  投稿人:pos機(jī)之家

網(wǎng)上有很多關(guān)于pos機(jī)領(lǐng)取源碼,附多份游戲源碼的知識(shí),也有很多人為大家解答關(guān)于pos機(jī)領(lǐng)取源碼的問(wèn)題,今天pos機(jī)之家(m.mxllmx.com)為大家整理了關(guān)于這方面的知識(shí),讓我們一起來(lái)看下吧!

本文目錄一覽:

1、pos機(jī)領(lǐng)取源碼

pos機(jī)領(lǐng)取源碼

導(dǎo)語(yǔ)

說(shuō)到童年愛(ài)玩的電腦游戲,你會(huì)想到什么?

最國(guó)民的莫過(guò)于金山打字通,接著是掃雷、紅心大戰(zhàn),而紅極一時(shí)的單機(jī)游戲當(dāng)屬《大富翁》。

嘻嘻 打字游戲——掃雷這是之前都已經(jīng)給大家寫(xiě)過(guò)的游戲啦~SO 剩下《大富翁》游戲。

今天來(lái)給大家大顯身手一波——

作為一款經(jīng)典的強(qiáng)手棋類游戲,“大富翁”系列在長(zhǎng)達(dá)十幾年的時(shí)間內(nèi)長(zhǎng)盛不衰,從2代開(kāi)始走紅,3

代成為了大哥大,4代創(chuàng)造了回合制游戲的顛峰,5代開(kāi)啟了網(wǎng)絡(luò)聯(lián)機(jī)對(duì)戰(zhàn)……至今,華語(yǔ)大富翁類

游戲怕是沒(méi)幾個(gè)能超越大富翁系列的高光時(shí)刻了。

而擲骰子、開(kāi)寶箱、跳格子,成了大多數(shù)80、90后的童年記憶,幾個(gè)好友擠在一起,等著自己扔骰

子買(mǎi)地建房,孫小美、阿土伯、金貝貝、沙隆巴斯、錢(qián)夫人、莎拉公主……這些可愛(ài)的游戲人物,

陪著我們度過(guò)了一個(gè)又一個(gè)愉快的時(shí)光。好啦,廢話說(shuō)得有點(diǎn)兒多撒,一時(shí)刻剎不住腳了。

來(lái)來(lái)來(lái) 我們正式開(kāi)始吧!?

正文一、大富翁之旅

嘿嘿!元宵啦,有沒(méi)有小伙伴兒來(lái)長(zhǎng)沙浪一浪吖?

今天這款《大富翁》小游戲是基于長(zhǎng)沙著名景點(diǎn)所作的撒、可以看到,地圖上鑲嵌進(jìn)了 8 個(gè)長(zhǎng)沙的

標(biāo)志性地點(diǎn),按 照從上往下、從左往右的順序依次為西站、世界之窗、五一廣場(chǎng)、橘子洲、植物園

園、博物館、岳麓書(shū)院、岳麓山。當(dāng)玩家到達(dá)這些 地點(diǎn)時(shí),便會(huì)觸發(fā)相應(yīng)的特殊事件。

二、特殊事件1)觸發(fā)的特殊事件如下:

西站:玩家經(jīng)過(guò)西站時(shí)會(huì)停留休息一天,即一 回合不能擲骰子,作為回報(bào),該玩家 GPA 上升 0.2。

世界之窗:玩家經(jīng)過(guò)世界之窗時(shí)會(huì)玩兒一天,即一回合不能進(jìn)入 擲骰子。

五一廣場(chǎng):玩家經(jīng)過(guò)五一廣場(chǎng)時(shí)會(huì)體驗(yàn)一次幫忙充場(chǎng)跑跑業(yè)務(wù), 金錢(qián)增加 500,GPA 下降 1.0。

橘子洲:玩家經(jīng)過(guò) 橘子洲時(shí)會(huì)口渴買(mǎi)茶顏跟吃的,金 錢(qián)減少 100。

植物園:玩家經(jīng)過(guò)植物園時(shí)會(huì)買(mǎi)票觀看演出,金錢(qián)減 少 200。

博物館:玩家經(jīng)過(guò)博物館時(shí)突然記起來(lái)在世界之窗掉東西, 即直接傳送到世界之窗,且是一個(gè)回合

不能擲骰子。

岳麓山:玩家經(jīng)過(guò)岳麓山時(shí)會(huì)看到最美風(fēng)景,身、心收到鼓舞,GPA 上升 0.3。

2)游戲規(guī)則:

作為一款大富翁游戲,“長(zhǎng)沙之旅”保留了傳統(tǒng)大富翁游 戲的機(jī)制,即通過(guò)買(mǎi)地建房賺取金錢(qián),某玩

家金錢(qián)耗盡即宣 布破產(chǎn),游戲結(jié)束。

在此基礎(chǔ)上,為了更多地體現(xiàn)出多種元素 素,游戲中每個(gè)角色的實(shí)力除了財(cái)產(chǎn)之外,還有另一個(gè)衡量

量 標(biāo)準(zhǔn)——GPA。當(dāng)某位玩家的 GPA 達(dá)到 4.0 時(shí),游戲結(jié)束, 該玩家獲勝;GPA 達(dá)到 1.0 時(shí),

游戲結(jié)束,該玩家失敗。本游戲可以支持 2~4 人的玩法,為玩家準(zhǔn)備的 4 位可愛(ài) 的游戲角色哦!

三、代碼演示1)環(huán)境素材2)運(yùn)行環(huán)境

環(huán)境安裝 本文用到的運(yùn)行環(huán)境:Python3.7、Pycharm社區(qū)版2020、pygame游戲模塊部分自帶模塊直 接導(dǎo)入

不需要安裝。(如果需要安裝軟件、激活碼或者遇到問(wèn)題的話可以私信我哈?。?/p>

模塊安裝:pip install -i https://pypi.douban.com/simple/ +模塊名

3)主程序

import pygameimport sysimport timefrom draw import Button, draw_text, draw_mapstatus, draw_playerfrom game import *from player import Playerpygame.init()screen_size = (1080, 680) # 第一個(gè)是寬度,第二個(gè)是高度role_size = (60, 60)screen = pygame.display.set_mode(screen_size)pygame.display.set_caption("大富翁——長(zhǎng)沙之旅")map_screen = pygame.image.load('image/地圖.bmp')stop_picture = pygame.image.load('image/禁止.jpg')stop_picture = pygame.transform.scale(stop_picture, (20, 20))lose_sound = pygame.mixer.Sound('sound/失敗.wav') # 載入音效win_sound = pygame.mixer.Sound('sound/勝利.wav')up_sound = pygame.mixer.Sound('sound/升級(jí).wav')click_sound = pygame.mixer.Sound('sound/按鍵.wav')chances_sound = pygame.mixer.Sound('sound/事件.wav')picture_dice = []for i in range(6): picture_dice.append(pygame.image.load('image/dice/%d.jpg'%(i+1)))map_screen = pygame.transform.scale(map_screen, screen_size)screen.blit(map_screen, (0, 0))play_button = Button(screen, '開(kāi)始游戲') # 繪制開(kāi)始游戲按鈕play_button.draw_button()status = 0 # 控制游戲進(jìn)程 0:游戲未開(kāi)始 1:選擇游戲人數(shù) 2:擲骰子 3:玩家行走 4:觸發(fā)事件 5:買(mǎi)地建房 6:游戲結(jié)束cur_player = 0 # 當(dāng)前玩家dice_answer = 1 # 擲骰子結(jié)果player = []role = []local_init = [0, 20, 12, 32] # 四位玩家最初的位置map_status = []for i in range(8): map_status.append(Map(i)) # 存儲(chǔ)地產(chǎn)信息,包括所有者、價(jià)值、租金等while True: if status == 0: # 游戲未開(kāi)始 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.MOUSEBUTTONDOWN: (mouse_x, mouse_y) = event.pos #print(mouse_x, mouse_y) if click_button(mouse_x, mouse_y, 0): click_sound.play() num_player_button = Button(screen, '請(qǐng)輸入游戲人數(shù)(2~4)') num_player_button.draw_button() draw_text(screen, (540, 440), '操作指南:按↑擲骰子、購(gòu)買(mǎi)地產(chǎn)', 50, 'STXINGKA.TTF', pygame.Color('gold')) status = 1 pygame.display.update() elif status == 1: # 選擇游戲人數(shù) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if 258 <= event.key <= 260 or 50 <= event.key <= 52: #載入相應(yīng)數(shù)量的角色 click_sound.play() role.append(pygame.image.load('image/role/小e.jpg')) role.append(pygame.image.load('image/role/皮卡丘.jpg')) if event.key == 259 or event.key == 51: role.append(pygame.image.load('image/role/可達(dá)鴨.jpg')) elif event.key == 260 or event.key == 52: role.append(pygame.image.load('image/role/可達(dá)鴨.jpg')) role.append(pygame.image.load('image/role/小黃雞.jpg')) screen.blit(map_screen, (0, 0)) for i in range(len(role)): #初始化游戲玩家 role[i] = pygame.transform.scale(role[i], role_size) player.append(Player(i)) player[i].local = local_init[i] draw_player(screen, player, role, stop_picture) status = 2 elif status == 2: #擲骰子 for i in range(6): # 繪制骰子動(dòng)畫(huà) screen.blit(picture_dice[i], (500, 400)) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == 273: dice_answer = get_dice() status = 3 pygame.display.update() elif status == 3: #玩家行走 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() for i in range(dice_answer): screen.blit(map_screen, (0, 0)) screen.blit(picture_dice[dice_answer - 1], (500, 400)) player[cur_player].local = (player[cur_player].local + 1) % 40 draw_mapstatus(screen, player, map_status) draw_player(screen, player, role, stop_picture) click_sound.play() pygame.display.update() time.sleep(0.5) if Special(player[cur_player].local): #判斷是否觸發(fā)特殊事件 status = 4 else: # 普通地段,判斷需要買(mǎi)地或交租金 local = player[cur_player].local if map_status[local2order(local)].owner == -1: chances_sound.play() draw_text(screen, (800, 340), '是否買(mǎi)下這塊地?(¥%d)' % map_status[local2order(local)].value1, 30, 'STXINGKA.TTF', pygame.Color('grey')) status = 5 elif map_status[local2order(local)].owner == cur_player and map_status[local2order(local)].level == 1: chances_sound.play() draw_text(screen, (800, 340), '是否要加蓋建筑?(¥%d)' % map_status[local2order(local)].value2, 30, 'STXINGKA.TTF', pygame.Color('grey')) status = 5 elif map_status[local2order(local)].owner == cur_player and map_status[local2order(local)].level == 2: cur_player = (cur_player + 1) % len(player) # 下一個(gè)玩家擲骰子 while player[cur_player].stop == 1: player[cur_player].stop = 0 cur_player = (cur_player + 1) % len(player) status = 2 else: if map_status[local2order(local)].level == 1: player[cur_player].money -= map_status[local2order(local)].rent1 player[map_status[local2order(local)].owner].money += map_status[local2order(local)].rent1 screen.blit(map_screen, (0, 0)) screen.blit(picture_dice[dice_answer - 1], (500, 400)) draw_mapstatus(screen, player, map_status) draw_player(screen, player, role, stop_picture) draw_text(screen, (800, 340), '支付租金(¥%d)' % map_status[local2order(local)].rent1, 30, 'STXINGKA.TTF', pygame.Color('grey')) chances_sound.play() elif map_status[local2order(local)].level == 2: player[cur_player].money -= map_status[local2order(local)].rent2 player[map_status[local2order(local)].owner].money += map_status[local2order(local)].rent2 screen.blit(map_screen, (0, 0)) screen.blit(picture_dice[dice_answer - 1], (500, 400)) draw_mapstatus(screen, player, map_status) draw_player(screen, player, role, stop_picture) draw_text(screen, (800, 340), '支付租金(¥%d)' % map_status[local2order(local)].rent2, 30, 'STXINGKA.TTF', pygame.Color('grey')) chances_sound.play() cur_player = (cur_player + 1) % len(player) # 下一個(gè)玩家擲骰子 while player[cur_player].stop == 1: player[cur_player].stop = 0 cur_player = (cur_player + 1) % len(player) if not game_over(player) == 0: if game_over(player) > 0: win_sound.play() else: lose_sound.play() status = 6 else: status = 2 pygame.display.update() elif status == 4: #觸發(fā)特殊事件 if player[cur_player].local == 5: #C樓 player[cur_player].money -= 100 screen.blit(map_screen, (0, 0)) screen.blit(picture_dice[dice_answer - 1], (500, 400)) draw_mapstatus(screen, player, map_status) draw_player(screen, player, role, stop_picture) draw_text(screen, (800, 340), '去橘子洲購(gòu)物,金錢(qián)-100', 30, 'STXINGKA.TTF', pygame.Color('grey')) chances_sound.play() elif player[cur_player].local == 11: #紫操 player[cur_player].money += 100 if full_somewhere(35, player): player[cur_player].gpa += 0.2 screen.blit(map_screen, (0, 0)) screen.blit(picture_dice[dice_answer - 1], (500, 400)) draw_mapstatus(screen, player, map_status) draw_player(screen, player, role, stop_picture) draw_text(screen, (800, 340), '西站,績(jī)點(diǎn)+0.2', 30, 'STXINGKA.TTF', pygame.Color('grey')) chances_sound.play() else: player[cur_player].local = 35 player[cur_player].stop = 1 screen.blit(map_screen, (0, 0)) screen.blit(picture_dice[dice_answer - 1], (500, 400)) draw_mapstatus(screen, player, map_status) draw_player(screen, player, role, stop_picture) draw_text(screen, (800, 340), '博物館', 30, 'STXINGKA.TTF', pygame.Color('grey')) chances_sound.play() elif player[cur_player].local == 15: #羅姆樓 if cur_player == 0: player[0].stop = 1 player[0].gpa += 0.2 screen.blit(map_screen, (0, 0)) screen.blit(picture_dice[dice_answer - 1], (500, 400)) draw_mapstatus(screen, player, map_status) draw_player(screen, player, role, stop_picture) draw_text(screen, (750, 340), '學(xué)習(xí)一天,績(jī)點(diǎn)+0.2', 30, 'STXINGKA.TTF', pygame.Color('grey')) chances_sound.play() elif player[cur_player].local == 19: #主樓 player[cur_player].gpa += 0.3 screen.blit(map_screen, (0, 0)) screen.blit(picture_dice[dice_answer - 1], (500, 400)) draw_mapstatus(screen, player, map_status) draw_player(screen, player, role, stop_picture) draw_text(screen, (750, 340), '觀看岳麓山風(fēng)景,績(jī)點(diǎn)+0.3', 30, 'STXINGKA.TTF', pygame.Color('grey')) chances_sound.play() elif player[cur_player].local == 25: #新清 player[cur_player].money -= 200 screen.blit(map_screen, (0, 0)) screen.blit(picture_dice[dice_answer - 1], (500, 400)) draw_mapstatus(screen, player, map_status) draw_player(screen, player, role, stop_picture) draw_text(screen, (800, 340), '去植物園看演出,金錢(qián)-200', 30, 'STXINGKA.TTF', pygame.Color('grey')) chances_sound.play() elif player[cur_player].local == 31: #二校門(mén) player[cur_player].money += 500 player[cur_player].gpa -= 1.0 screen.blit(map_screen, (0, 0)) screen.blit(picture_dice[dice_answer - 1], (500, 400)) draw_mapstatus(screen, player, map_status) draw_player(screen, player, role, stop_picture) draw_text(screen, (750, 340), '五一廣場(chǎng)業(yè)務(wù),金錢(qián)+500,績(jī)點(diǎn)-1.0', 30, 'STXINGKA.TTF', pygame.Color('grey')) chances_sound.play() elif player[cur_player].local == 35: #校醫(yī)院 player[cur_player].stop = 1 screen.blit(map_screen, (0, 0)) screen.blit(picture_dice[dice_answer - 1], (500, 400)) draw_mapstatus(screen, player, map_status) draw_player(screen, player, role, stop_picture) draw_text(screen, (800, 340), '世界之窗', 30, 'STXINGKA.TTF', pygame.Color('grey')) chances_sound.play() elif player[cur_player].local == 39: #圖書(shū)館 if not cur_player == 2: player[cur_player].stop = 1 player[cur_player].gpa += 0.2 screen.blit(map_screen, (0, 0)) screen.blit(picture_dice[dice_answer - 1], (500, 400)) draw_mapstatus(screen, player, map_status) draw_player(screen, player, role, stop_picture) draw_text(screen, (800, 340), '泡在西站一天,績(jī)點(diǎn)+0.2', 30, 'STXINGKA.TTF', pygame.Color('grey')) chances_sound.play() cur_player = (cur_player + 1) % len(player) #下一個(gè)玩家擲骰子 while player[cur_player].stop == 1: player[cur_player].stop = 0 cur_player = (cur_player + 1) % len(player) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() pygame.display.update() if not game_over(player) == 0: if game_over(player) > 0: win_sound.play() else: lose_sound.play() status = 6 else: status = 2 elif status == 5: #買(mǎi)地建房 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == 273: if map_status[local2order(player[cur_player].local)].level == 0: player[cur_player].money -= map_status[local2order(player[cur_player].local)].value1 map_status[local2order(player[cur_player].local)].owner = cur_player map_status[local2order(player[cur_player].local)].level = 1 elif map_status[local2order(player[cur_player].local)].level == 1: player[cur_player].money -= map_status[local2order(player[cur_player].local)].value2 map_status[local2order(player[cur_player].local)].level = 2 cur_player = (cur_player + 1) % len(player) # 下一個(gè)玩家擲骰子 while player[cur_player].stop == 1: player[cur_player].stop = 0 cur_player = (cur_player + 1) % len(player) status = 2 screen.blit(map_screen, (0, 0)) screen.blit(picture_dice[dice_answer - 1], (500, 400)) draw_player(screen, player, role, stop_picture) draw_mapstatus(screen, player, map_status) up_sound.play() if not game_over(player) == 0: if game_over(player) > 0: win_sound.play() else: lose_sound.play() status = 6 pygame.display.update() elif status == 6: # 游戲結(jié)束 if game_over(player) > 0: draw_text(screen, (540, 340), '游戲結(jié)束,%s勝利' % player[game_over(player)-1].name, 50, 'STXINGKA.TTF', pygame.Color('darkgreen')) draw_text(screen, (540, 440), '再來(lái)一局', 50, 'STXINGKA.TTF', pygame.Color('darkgreen')) else : draw_text(screen, (540, 340), '游戲結(jié)束,%s失敗' % player[- game_over(player) - 1].name, 50, 'STXINGKA.TTF', pygame.Color('darkgreen')) draw_text(screen, (540, 440), '再來(lái)一局', 50, 'STXINGKA.TTF', pygame.Color('darkgreen')) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.MOUSEBUTTONDOWN: (mouse_x, mouse_y) = event.pos if click_button(mouse_x, mouse_y, 1): player = [] role = [] map_status = [] for i in range(8): map_status.append(Map(i)) cur_player = 0 click_sound.play() screen.blit(map_screen, (0, 0)) num_player_button = Button(screen, '請(qǐng)輸入游戲人數(shù)(2~4)') num_player_button.draw_button() draw_text(screen, (540, 440), '操作指南:按↑擲骰子、購(gòu)買(mǎi)地產(chǎn)', 50, 'STXINGKA.TTF', pygame.Color('gold')) status = 1 pygame.display.update()4)玩家角色

class Player: # 玩家類 def __init__(self, order): self.money = 3000 self.gpa = 3.0 self.local = 0 self.stop = 0 if order == 0: self.name = '小E' elif order == 1: self.name = '皮卡丘' elif order == 2: self.name = '可達(dá)鴨' elif order == 3: self.name = '小黃雞'

5)省略......

代碼超多的哈:老規(guī)矩找我拿即可都是免費(fèi)的?。ㄒ?jiàn)文末)

四、效果展示1)初始界面

鼠標(biāo)左鍵點(diǎn)擊“開(kāi)始游戲”即可!

2)選擇游戲人數(shù)界面

鍵盤(pán)輸入 2~4 的數(shù)字即可!

3)后續(xù)......

按鍵盤(pán)“↑”鍵擲骰子、按鍵盤(pán)“↑”鍵買(mǎi)地(升級(jí)地產(chǎn)操作相同、鼠標(biāo)左鍵點(diǎn)擊“再來(lái)一局”重新開(kāi)始游戲!

總結(jié)

好啦~一款簡(jiǎn)單有趣好玩兒的《長(zhǎng)沙之旅大富翁》小游戲正式結(jié)束啦。趕緊找我拿素材自己玩一

玩~不要只關(guān)注這一個(gè)游戲嘛~往期還有更多更多歡迎閱讀啦!

完整的素材、安裝環(huán)境、源碼等看文末即可啦!往期推薦閱讀——

目1.0 超級(jí)瑪麗

程序員自制游戲:超級(jí)瑪麗100%真實(shí)版,能把你玩哭了~【附源碼】

項(xiàng)目1.2 紅心紙牌大戰(zhàn)游戲

【Pygame實(shí)戰(zhàn)】曾經(jīng)風(fēng)靡全國(guó)的游戲,終于復(fù)活了,你小時(shí)候玩過(guò)嘛?(紙牌紅心大戰(zhàn)游戲)

項(xiàng)目1.1 掃雷

Pygame實(shí)戰(zhàn):據(jù)說(shuō)這是史上最難掃雷游戲,沒(méi)有之一,你們感受下......

項(xiàng)目1.2 魂斗羅

Pygame實(shí)戰(zhàn):多年后“魂斗羅”像素風(fēng)歸來(lái) 不止是經(jīng)典與情懷@全體成員

文章匯總——

項(xiàng)目1.0 Python—2021 |已有文章匯總 | 持續(xù)更新,直接看這篇就夠了

(更多內(nèi)容+源碼都在文章匯總哦!!歡迎閱讀~)

以上就是關(guān)于pos機(jī)領(lǐng)取源碼,附多份游戲源碼的知識(shí),后面我們會(huì)繼續(xù)為大家整理關(guān)于pos機(jī)領(lǐng)取源碼的知識(shí),希望能夠幫助到大家!

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